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HTML5 Games: Novice to Ninja

HTML5 Games: Novice to Ninja

Author: Earle Castledine
Publisher: SitePoint
ISBN: 1492065420
Pages: 462
Year: 2018-02-15
This book will teach you how to create awesome video games. Games from scratch. Games that run cross-platform, in web browsers, and on phones. Games filled with dynamic sound and music. Games overflowing with impressive visual effects. Fun games. More importantly, this book will teach you how to think about making games. You'll learn to analyze and dissect games; to understand what it is that makes great games great. By the end of the journey you'll have all the knowledge and tools needed to produce engaging, polished products that people will love to play. What's inside? Learn the basics: game loops and input Draw graphics on the screen using Canvas Add amazing sound effects and music using the Web Audio API Develop several fun games: a platformer, a shoot ‘em up, a dungeon crawler, and a physics-based game Create your own JavaScript game library Jazz up your game up with "juice": screen shakes, particle effects, and more
Core HTML5 Canvas

Core HTML5 Canvas

Author: David Geary
Publisher: Pearson Education
ISBN: 0132761661
Pages: 752
Year: 2012-05-14
One of HTML5’s most exciting features, Canvas provides a powerful 2D graphics API that lets you implement everything from word processors to video games. In Core HTML5 Canvas , best-selling author David Geary presents a code-fueled, no-nonsense deep dive into that API, covering everything you need to know to implement rich and consistent web applications that run on a wide variety of operating systems and devices. Succinctly and clearly written, this book examines dozens of real-world uses of the Canvas API, such as interactively drawing and manipulating shapes, saving and restoring the drawing surface to temporarily draw shapes and text, and implementing text controls. You’ll see how to keep your applications responsive with web workers when you filter images, how to implement smooth animations, and how to create layered, 3D scrolling backgrounds with parallax. In addition, you’ll see how to implement video games with extensive coverage of sprites, physics, collision detection, and the implementation of a game engine and an industrial-strength pinball game. The book concludes by showing you how to implement Canvas-based controls that you can use in any HTML5 application and how to use Canvas on mobile devices, including iOS5. This authoritative Canvas reference covers The canvas element—using it with other HTML elements, handling events, printing a canvas, and using offscreen canvases Shapes—drawing, dragging, erasing, and editing lines, arcs, circles, curves, and polygons; using shadows, gradients, and patterns Text—drawing, positioning, setting font properties; building text controls Images—drawing, scaling, clipping, processing, and animating Animations—creating smooth, efficient, and portable animations Sprites—implementing animated objects that have painters and behaviors Physics—modeling physical systems (falling bodies, pendulums, and projectiles), and implementing tweening for nonlinear motion and animation Collision detection—advanced techniques, clearly explained Game development—all aspects of game development, such as time-based motion and high score support, implemented in a game engine Custom controls—infrastructure for implementing custom controls; implementing progress bars, sliders, and an image panner Mobile applications—fitting Canvas apps on a mobile screen, using media queries, handling touch events, and specifying iOS5 artifacts, such as app icons Throughout the book, Geary discusses high-quality, reusable code to help professional developers learn everything they really need to know, with no unnecessary verbiage. All of the book’s code and live demonstrations of key techniques are available at corehtml5canvas.com.
JQuery

JQuery

Author: Earle Castledine, Craig Sharkie
Publisher: SitePoint
ISBN: 0987153072
Pages: 453
Year: 2012
Annotation This compilation of best practice jQuery solutions provides a cookbook of ready-to-go suggestions to help breathe life into any web page. It covers topics such as scrolling, animating, backgrounds, crossfaders, menus, buttons and how to write your own jQuery plug-ins.
HTML5 Game Development HOTSHOT

HTML5 Game Development HOTSHOT

Author: Makzan
Publisher: Packt Publishing Ltd
ISBN: 1849695474
Pages: 366
Year: 2014-07-08
With a wide range of projects to build, this step-by-step guide will give you all the tools you need to create a variety of games. Whether you are familiar with the basics of object-oriented programming concepts, are new to HTML game development, or are familiar with just web design, this project-based book will get you up and running in no time. It will teach and inspire you to create great interactive content on the Web.
The Advanced Game Developer's Toolkit

The Advanced Game Developer's Toolkit

Author: Rex van der Spuy
Publisher: Apress
ISBN: 1484210972
Pages: 185
Year: 2017-07-04
Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design. You’ll discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision, how to design advanced pathfinding and enemy AI systems, the fundamentals of broad-phase collision, and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be applied to any game engine or technology that you’re comfortable using. You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book as the basis for making games for desktops, mobile phones, tablets, or the Web. The Advanced Game Developer's Toolkit is a great next step if you already have some JavaScript game-making- experience, or a great continuation if you've already read Advanced Game Design with HTML5 and JavaScript by the same author. What You'll Learn Work with advanced tile-based design techniques for puzzle, platform and maze games Use Tiled Editor to build game worlds Build path-finding and AI systems using Line of Sight and A* (A-Star) Make isometric games Manage complexity to build games of any size that scale seamlessly Who This Book Is For Video game developers with some experience who want to learn the essential techniques they need to know to take their skills to the next level and for readers who want to understand and fine-tune every line of code they write, without resorting to quick fixes.
JavaScript: Novice to Ninja

JavaScript: Novice to Ninja

Author: Darren Jones
Publisher: SitePoint
ISBN: 1492064238
Pages: 666
Year: 2017-09-20
JavaScript is a must-have skill for all web developers. JavaScript: Novice to Ninja is a fun, practical, and comprehensive guide to the modern usage of this deceptively powerful language. Comprehensively updated to cover ECMAScript 6 and modern JavaScript development, the second edition of this step-by-step introduction to coding in JavaScript will show you how to to solve real-world problems, design eye-catching animations, build smarter forms, and develop richer applications. Learn the basics of JavaScript programming: functions, methods, properties, loops and logic Use events to track user interactions Build smarter web forms that improve the user experience Work with the document object model (DOM) and Ajax to dynamicall update your pages Add functionality to your apps using HTML5's powerful APIs Use Test Driven Development methodology to write more robust code Build a complete, working JavaScript quiz app from scratch
Learn Pixi.js

Learn Pixi.js

Author: Rex van der Spuy
Publisher: Apress
ISBN: 1484210948
Pages: 210
Year: 2015-10-27
Create and display interactive graphics, build scenes and animated transitions, make cross-platform, responsive games and applications for multiple screen resolutions, and use Pixi.js’s spectacular WebGL rendering effects. Learn how to create applications for desktop and touch-screen devices, and how to use the best open-source plugins to extend Pixi.js’s capabilities in a myriad of exciting ways. If you've ever wondered what you need to know to start making games, or what technology you need to build high-performance mobile apps, this book will show you the way. Learn Pixi.js is your one-stop shop for everything you need to know to quickly start making spectacular cross-platform interactive games and animations. Take a step-by-step tour of Pixi.js's features by building fun game projects. Learn how to use Pixi.js to make richly interactive graphics and all kind of cross-platform applications. Learn Pixi.js is a fun and practical brief introduction to using the powerful Pixi.js graphics-rendering engine for making websites, games and mobile apps.
An Introduction to HTML5 Game Development with Phaser.js

An Introduction to HTML5 Game Development with Phaser.js

Author: Travis Faas
Publisher: CRC Press
ISBN: 1315318687
Pages: 300
Year: 2017-01-12
Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer’s design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process.
Pro Apache Ant

Pro Apache Ant

Author: Matthew Moodie
Publisher: Apress
ISBN: 1430200928
Pages: 342
Year: 2006-11-07
* Offers free eBook of Pro Apache Ant for every purchase of this hard cover book; additional offers for complimentary book(s) or eBooks may apply. * Presents a distraction-free, value-added focused and practical approach to this most widely used, popular open source build tool optimized for Java and XML development. * Is ideal for most professional level Java developers who typically need and use build tools for efficient and productive development and project management.
Build Mobile Websites and Apps for Smart Devices

Build Mobile Websites and Apps for Smart Devices

Author: Earle Castledine, Myles Eftos, Max Wheeler
Publisher: SitePoint
ISBN: 0987090844
Pages: 256
Year: 2011
"A practical guide for front-end Web designers and developers ... Learn how to design interfaces for modern devices, use HTML5 and CSS3 to build fast, responsive layouts that look great on every device, use JavaScript to create a native feel with transitions, touch and swipe events, and animations, leverage APIs to take advantage of built-in functionality, use PhoneGap to turn your Web app into a native app for iOS, Android, BlackBerry, and other platforms"--P. [4] of cover.
Head First HTML5 Programming

Head First HTML5 Programming

Author: Eric Freeman, Elisabeth Robson
Publisher: "O'Reilly Media, Inc."
ISBN: 1449331513
Pages: 610
Year: 2011-10-06
HTML has been on a wild ride. Sure, HTML started as a mere markup language, but more recently HTML’s put on some major muscle. Now we’ve got a language tuned for building web applications with Web storage, 2D drawing, offline support, sockets and threads, and more. And to speak this language you’ve got to go beyond HTML5 markup and into the world of the DOM, events, and JavaScript APIs. Now you probably already know all about HTML markup (otherwise known as structure) and you know all aboutCSS style (presentation), but what you’ve been missing is JavaScript (behavior). If all you know about are structure and presentation, you can create some great looking pages, but they’re still just pages. When you add behavior with JavaScript, you can create an interactive experience; even better, you can create full blown web applications. Head First HTML5 Programming is your ultimate tour guide to creating web applications with HTML5 and JavaScript, and we give you everything you need to know to build them, including: how to add interactivity to your pages, how to communicate with the world of Web services, and how to use the great new APIs being developed for HTML5. Here are just some of the things you’ll learn in Head First HTML5 Programing: Learn how to make your pages truly interactive by using the power of the DOM. Finally understand how JavaScript works and take yourself from novice to well-informed in just a few chapters. Learn how JavaScript APIs fit into the HTML5 ecosystem, and how to use any API in your web pages. Use the Geolocation API to know where your users are. Bring out your inner artist with Canvas, HTML5’s new 2D drawing surface. Go beyond just plugging a video into your pages, and create custom video experiences. Learn the secret to grabbing five megabytes of storage in every user’s browser. Improve your page’s responsiveness and performance with Web workers. And much more.
Handcrafted CSS

Handcrafted CSS

Author: Dan Cederholm, Ethan Marcotte
Publisher: New Riders
ISBN: 0132104814
Pages: 240
Year: 2010-04-09
There’s a real connection between craftsmanship and Web design. That’s the theme running through Handcrafted CSS: More Bulletproof Web Design, by bestselling author Dan Cederholm, with a chapter contributed by renowned Web designer and developer Ethan Marcotte. This book explores CSS3 that works in today’s browsers, and you’ll be convinced that now’s the time to start experimenting with it. Whether you’re a Web designer, project manager, or a graphic designer wanting to learn more about the fluidity that’s required when designing for the Web, you’ll discover the tools to create the most flexible, reliable, and bulletproof Web designs. And you’ll finally be able to persuade your clients to adopt innovative and effective techniques that make everyone’s life easier while improving the end user’s experience. This book’s seven chapters deconstruct various aspects of a case-study Web site for the Tugboat Coffee Company, focusing on aspects that make it bulletproof and demonstrate progressive enrichment techniques over more traditional labor-intensive methods. Subjects covered in this book include: building for unanticipated future use progressively enriching designs using CSS3 properties using RGBA color for transparency with an alpha channel modular float management crafting flexible frameworks fluid layouts using grid-based design principles craftsmanship details on typography, jQuery, and shifting backgrounds
Making Games

Making Games

Author: Christopher Pitt
Publisher: Apress
ISBN: 1484224930
Pages: 82
Year: 2016-12-14
Develop games using the JavaScript web scripting language. This compact short book will help you learn how to use modern JavaScript to make games for web browsers. They’re effortless to use and they work everywhere. If you’ve ever wanted to make a game, join author Christopher Pitt. You’ll start with nothing and build fun games, in no time at all. What You'll Learn Make a game using JavaScript Master the game loop Handle player input, collision detection, gravity, ladders, and stairs Work with camera locking, mobs, and health Manage game inventory Handle mapping and more Who This Book Is For Those who are new to game development with some experience with JavaScript and web development.
Beginning C++ Through Game Programming, 4th ed.

Beginning C++ Through Game Programming, 4th ed.

Author: Michael Dawson
Publisher: Cengage Learning
ISBN: 1305109929
Pages: 416
Year: 2014-06-25

HTML5 & CSS3 For The Real World

HTML5 & CSS3 For The Real World

Author: Alexis Goldstein, Louis Lazaris, Estelle Weyl
Publisher: SitePoint
ISBN: 1457192780
Pages: 350
Year: 2015-03-10
HTML5 and CSS3 for the Real World is your perfect introduction to the latest generation of web technologies. This easy-to-follow guide covers everything you need to know to get started today. You'll master the semantic markup available in HTML5, as well as how to use CSS3 to create amazing-looking websites without resorting to complex workarounds. You'll learn how to: Lose that pesky Flash habit by embracing native HTML5 video Set type that truly supports your message Build intelligent web forms that users will love! Design modern web apps the shine on mobile devices Create dynamic, efficient graphics on the fly with SVG and canvas Use shiny new APIs to add geolocation and offline functionality Build your own full featured HTML5 website, the HTML5 Herald This easy-to-follow guide is illustrated with lots of examples, and leads readers through the process of creating great websites from start to finish using HTML5 and CSS3.